tag:blogger.com,1999:blog-4203789634378018468.post1343949713298848831..comments2022-11-09T22:33:11.339+09:00Comments on #LogicalGaming: 描画遅延とデバイスの出力周期の関係に関する一考察systemahttp://www.blogger.com/profile/18084340003424524581noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4203789634378018468.post-66973719614324632122016-12-16T19:45:52.224+09:002016-12-16T19:45:52.224+09:00Hi traumerei. Thank you for your comment.
Unfortu...Hi traumerei. Thank you for your comment.<br /><br />Unfortunately, I can not test it because I do not have an AMD GPU.<br /><br />Anyway, Radeon Chill is an interesting feature.<br />However, this seems to work only with V - SYNC or games using multiple rendering buffer frames.<br /><br />The illustration on page 55 on the slide cited in your blog seems to be an algorithm. Radeon Chill seems to be a technique that reduces the number of buffer frames and overlaps rendering and calculation.<br />(Reference: http://www.4gamer.net/games/022/G002212/20161205088/screenshot.html?num=017)<br />If this technique can be applied to double buffering which is a commonly used method, input lag may be made smaller by overlapping.<br /><br />Best regards.systemahttps://www.blogger.com/profile/18084340003424524581noreply@blogger.comtag:blogger.com,1999:blog-4203789634378018468.post-7124561838399268372016-12-16T12:22:19.965+09:002016-12-16T12:22:19.965+09:00Hi Systema,
AMD suggests that its Radeon Chill so...Hi Systema,<br /><br />AMD suggests that its Radeon Chill software can reduce frame time delivery to display. Maybe it's true but I don't think it will help input lag. Could you test this?traumereihttps://www.blogger.com/profile/04060507477624329358noreply@blogger.com